Eye Tracking : Background, Methods, and Applications

個数:1
紙書籍版価格
¥48,010
  • 電子書籍
  • ポイントキャンペーン

Eye Tracking : Background, Methods, and Applications

  • 著者名:Stuart, Samuel (EDT)
  • 価格 ¥26,452 (本体¥24,048)
  • Humana(2022/06/20発売)
  • 3連休は読書を!Kinoppy 電子書籍・電子洋書 全点ポイント30倍キャンペーン(~2/23)
  • ポイント 7,200pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781071623909
  • eISBN:9781071623916

ファイル: /

Description

This volume explores the latest eye-tracking methodologies that help researchers understand the background, methods, and applications involved in these studies. The chapters in this book cover topics such as methods and models of eye-tracking in natural environments; natural gaze informatics (i.e., assisted wheelchair mobility); eye-tracking application to understand the visual control of locomotion; eye movement in neurological disorders; and eye movements in sports research and practice. In the Neuromethods series style, chapters include the kind of detail and key advice from the specialists needed to get successful results in your laboratory. 

Cutting-edge and practical, Eye Tracking: Background, Methods, and Applications is a valuable resource for experienced and novice researchers interested in learning more about this field and its future developments.

Table of Contents

The Eyes as a Window to the Brain and Mind.- A Brief History of Eye Movement Research.- Eye-Tracking Hardware: Past to Present, and Beyond.- Methods and Models of Eye-Tracking in Natural Environments.- Definition, Modeling, and Detection of Saccades in the Face of Post-Saccadic Oscillations.- Natural Gaze Informatics: Towards Intelligence Assisted Wheelchair Mobility.- Eye-Tracker Outcomes from Static, Mobile, Virtual Reality Eye-Tracking Devices.- Translational Attentional Control Theory to Applied Psychological Eye Tracking Research.- Eye-Tracking Application to Understand the Visual Control of Locomotion.- Eye Movement in User Experience and Human-Computer Interaction Research.- Eye Movement in Neurological Disorders.- Eye Movements in Sports Research and Practice: Immersive Technologies as Optimal Environments for the Study of Gaze Behavior.

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