Videogame Sciences and Arts : 14th International Conference, VJ 2024, Leiria, Portugal, December 5-6, 2024, Proceedings (Communications in Computer and Information Science)

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Videogame Sciences and Arts : 14th International Conference, VJ 2024, Leiria, Portugal, December 5-6, 2024, Proceedings (Communications in Computer and Information Science)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 270 p.
  • 言語 ENG
  • 商品コード 9783031817120

Full Description

This book constitutes the refereed proceedings of the 14th International Conference on Videogame Sciences and Arts, VJ 2024, held in Leiria, Portugal, during December 5-6, 2024.

The 15 full papers and 3 short papers included in this book were carefully reviewed and selected from 30 submissions. They were organized in topical sections as follows: Player Experience and Accessibility; Serious Games; Edutainment; Game Design and Development; and Games and Artificial Intelligence.

Contents

.- Player Experience and Accessibility .

.- Played Like a Damn Fiddle: Types and Patterns of Betrayal in Multiplayer Games.

.- Exploring Asymmetric Competitive Gaming For Mixed-Visual-Ability Pairs.

.- Behind Two Stories to Tell: An Evaluation Study of the Camera Perspective in the Game Mutation Madness.

.- Serious Games.

.- The Stakeholders Clash Game: from board game design to online collaborative platforms for urban planning.

.- A systematic review on designing, developing, and implementing effective digital game interventions in mental disorders.

.- "Caught in a PICL": Proposal of a Game to Support Language Therapy for Pre-School Children.

.- Edutainment.

.- "Hello, Virus. Is this Cell You're Looking For?" A Virtual Reality Game for Perspective-Taking in Young Adult's Virology Education.

.- Level Up! How Gamed-Based Activities Transform Learning and Alleviate Stress in Institutionalized Elderly.

.- A Black Mirror-based Digital Breakout Promotes Creativity Thinking, Enjoyment and Absorption of Teachers in Training.

.- Leveraging Tabletop Games as Education Scenarios for Enhancing Media Literacy Skills.

.- Game Design and Development.

.- Exploring Asymmetry of Information in Cooperative Games.

.- NFLegacy, towards a NFT-based Game Ecosystem.

.- SafeARUnity: Real-time image processing to enhance privacy protection in LBARGs.

.- A Gomoku Game-Testbed for Monte-Carlo Tree Search Algorithms.

.- Games and Artificial Intelligence.

.- Art and Animation: Procedural Content Generation for Sprite Sheet Creation.

.- From Images to Stories: Exploring Player-Driven Narratives in Games.

.- Deep Learning Anti-Cheat System Based on Player Behaviour for Minecraft.

.- Enhancing player experience through generative artificial intelligence: custom interaction in game design.

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