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Full Description
The study of new literacies is quickly emerging as a major research field. This book «samples» work in the broad area of new literacies research along two dimensions. First, it samples some typical examples of new literacies - video gaming, fan fiction writing, weblogging, role play gaming, using websites to participate in affinity practices, memes, and other social activities involving mobile technologies. Second, the studies collectively sample from a wide range of approaches potentially available for researching and studying new literacies from a sociocultural perspective. Readers will come away with a rich sense of what new literacies are, and a generous appreciation of how they are being researched.
Contents
Contents: Colin Lankshear/Michele Knobel: Sampling «the New» in New Literacies - Kevin M. Leander: «You Won't Be Needing Your Laptops Today»: Wired Bodies in the Wireless Classroom - Jennifer C. Stone: Popular Websites in Adolescents' Out-of-School Lives: Critical Lessons on Literacy - Jessica Hammer: Agency and Authority in Role-Playing «Texts» - James Paul Gee: Pleasure, Learning, Video Games, and Life: The Projective Stance - Rebecca W. Black: Digital Design: English Language Learners and Reader Reviews in Online Fiction - Angela Thomas: Blurring and Breaking through the Boundaries of Narrative, Literacy, and Identity in Adolescent Fan Fiction - Julia Davies/Guy Merchant: Looking from the Inside Out: Academic Blogging as New Literacy - Michele Knobel/Colin Lankshear: Online Memes, Affinities, and Cultural Production - Cynthia Lewis: New Literacies.



