Action Script for Flash Mx Pocket Reference

Action Script for Flash Mx Pocket Reference

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  • 製本 Paperback:紙装版/ペーパーバック版
  • 言語 ENG
  • 商品コード 9780596005146
  • DDC分類 006.7869

Full Description


Flash MX developers who need instant on-the job reminders about the ActionScript language should find O'Reilly's new ActionScript for Flash MX Pocket Reference useful. This concise reference is the portable companion to the Flash coder's essential resource, "ActionScript for Flash MX: The Definitive Guide" by Colin Moock. The book provides a complete summary of ActionScript, Flash MX's object-oriented programming language, covering the core objects' and classes' methods and properties. Also covered are ActionScript's global properties, global functions, operators, statements, keywords, and directives. This compact book also includes an excellent summary of ActionScript syntax and best practices, covering datatypes, variables, loops, conditionals, identifiers, event handling, and object-oriented programming in short order. For programmers coming from other languages, it offers a quick orientation to the most mon Flash elements and operations including Movie Clips, loading and drawing graphics, text manipulation, data transfers, and XML parsing.

Contents

Introduction Authoring ActionScript Code Outputting Debug Messages Code Placement Best Practices Finding Code Using Movie Clips Movie Clip Depths Referring to Movie Clips ActionScript Syntax Comments Whitespace Statement Terminators (Semicolons) Case Sensitivity Identifiers Keywords Variables Timeline Variables Global Variables Local Variables Code Hinting Datatypes Datatype Conversion Rules Explicit Datatype Conversion Determining Datatype and Class The number Datatype The string Datatype The boolean Datatype The null and undefined Datatypes The object Datatype The function Datatype The movieclip Datatype Arrays Operators Conditionals and Loops The if-else if-else Statements The switch Statement The while Statement The do-while Statement The for Statement The for-in Statement The break and continue Statements Loops, Screen Updates, and Maximum Iterations Creating and Using Functions Event Handling Event Handler Properties Event Listeners The onClipEvent( ) and on( ) Event Handlers Object-Oriented ActionScript Working with Graphics Working with Text GUIs and Components Working with External Media and Data Loading Images and .swf File Loading Sounds Loading Web Pages Loading Variables Loading XML Persistent Socket Connections Security Restrictions Working with Web Browsers JavaScript Communication Finding Help, Examples, and Code Libraries ActionScript Language Reference Index

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