Description
Table of Contents
Introduction.- aMazing Walk-through Mathematics.- Architectural Models created with Mixed Reality Technologies towards a new STEAM practice.- Applying prior meta-modeling knowledge to a VR model of a biological process.- A systematic review of pedagogy related to mixed reality in K-12 education.- Immersive Virtual Reality Classroom to transfer Learning Experience in the Secondary Science Curriculum.- Exploring the Mozilla® Hubs® platform for virtual final year project exhibition.- VRLE-based Teaching for Medical Students: VR-Baby.- Immersive and Interactive VR for Lifting Training of Tower Cranes.- Mixed Reality Applications in Tertiary Veterinary Education: A Systematic Review.- Exploring Gestural Agency in Collaborative and Embodied Rates of Change Simulations.- Case study of AR digital literacy intervention for students diagnosed with ADHD.- Development of AR Interactive Components for Positive Behavior Interventions and Support.- Framework for learning patterns and social presence in VR for learning.- Security, Ethics and Privacy Issues in Remote Extended Reality for Education.- An Immersive Learning Environment to Improve User Experience in Science Museums.
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- 電子書籍
- 逆撃 ハンニバル戦争 ローマ攻略 C★…
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- 電子書籍
- 一瞬の季節



