デジタル小説を読む<br>Reading Digital Fiction : Narrative, Cognition, Mediality

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デジタル小説を読む
Reading Digital Fiction : Narrative, Cognition, Mediality

  • 著者名:Bell, Alice/Ensslin, Astrid
  • 価格 ¥9,455 (本体¥8,596)
  • Routledge(2024/04/18発売)
  • もうすぐひな祭り!Kinoppy 電子書籍・電子洋書 全点ポイント25倍キャンペーン(~3/1)
  • ポイント 2,125pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9780367626709
  • eISBN:9781040010501

ファイル: /

Description

Reading Digital Fiction offers the first comprehensive and systematic theoretical, methodological, and analytical examination of digital fiction from a cognitive and empirical perspective. Proposing the new concept of “medial reading”, it argues for the centrality of an audience’s interest in, awareness of and/or attention to the medium in which a text is produced and received, and which we argue should be applied to reader data across media. The book analyses and theorises five generations of digital fiction and their reading including hypertext fiction, hypermedia fiction, narrative video games, app fiction, and virtual reality. It showcases medium- and platform-specific methods of qualitative reader response research across a variety of contexts and settings from screen-based and embodied interaction to gallery installation, and from reading group and individual interview to think-aloud methodologies. The book thus addresses the unique affordances of digital fiction reading by designing and reporting on new empirical studies focusing on hypertextuality, interactivity, immersion, as well as medium-specific forms of textual “you”, ontological ambiguity, reader orientation and empathy. In so doing, the book refines, critiques, and expands cognitive, transmedial, and empirical narratology and stylistics by placing the reader of these new narratives front and centre.

Table of Contents

Acknowledgements

Chapter 1. Introduction: Digital Fiction, Empirical Research, and Medial Reading

Chapter 2. Second-Person Narration in Ludic Hypermedia Fiction

Chapter 3. Hyperlinks in Hypertext Fiction

Chapter 4. Immersion in Literary Games

Chapter 5. App-Fiction and the Ethics of Ontological Ambiguity

Chapter 6. Orientation and Empathy in VR Fiction

Chapter 7. Conclusion: Medially Reading Digital Fiction

References

Index

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