語学にデジタルゲームを:事例研究と応用<br>Digital Games in Language Learning : Case Studies and Applications

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語学にデジタルゲームを:事例研究と応用
Digital Games in Language Learning : Case Studies and Applications

  • 言語:ENG
  • ISBN:9781032145969
  • eISBN:9781000626711

ファイル: /

Description

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.

As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.

This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.

Table of Contents

1. Digital games and foreign language learning: context and future development

Mark Peterson and Nasser Jabbari

2. A systematic review of theory-informed design and Implementation of

digital game-based language learning

Rui Huang and Matthew Schmidt

3. Use of digital game creation tools in computer assisted language

learning: a systematic literature review

Anke Berns and Iván Ruiz-Rube

4. A Methodological framework for analysing the language in

digital games

Daniel Dixon

5. Direct qualitative assessment of language learning outcomes in digital

game-based interaction: an exploratory case study

Michael Hofmeyr

6. Let’s Play videos and L2 academic vocabulary

Liss Kerstin Sylvén and John Löwenadler

7. Exploring ESL students’ perceived engagement in and experience of

content vocabulary learning through virtual reality games

Muleyke Sahinler Albayrak, Julian Chen and P. John Williams

8. Becoming a resourceful language learner in a narrative-driven

participatory game

Zeyu Cui, Jin Dong, Yang Liu, Michaela Nuesser, Kevin Rickman, Huaiqing Zhang, Dongping Zheng and Yuanqing Zuo

9. Interaction games to boost intercultural communication in virtual

worlds and video-communication

Kristi Jauregi-Ondarra and Silvia Canto

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