Description
- Develops a common core of principles for three related areas: computer graphics, vision and image processing
- Combines topics usually covered in many different books
- Includes exercises and brain teasers in each chapter
- Contains entertaining anecdotes, trivia or insights as side notes for each chapter
Table of Contents
I FUNDAMENTALS. Data. Techniques. II IMAGE BASED VISUAL COMPUTING. Convolution. Spectral Analysis. Feature Detection. III GEOMETRIC VISUAL COMPUTING. Geometric Transformations. The Pinhole Camera. Epipolar Geometry. IV RADIOMETRIC VISUAL COMPUTING. Light. Color Reproduction. Photometric Processing. V VISUAL CONTENT SYNTHESIS. The Diverse Domain. Interactive Graphics pipeline. Realism and Performance. Graphics Programming



