iOS Game Programming with Xcode and Cocos2d

個数:1
紙書籍版価格
¥57,446
  • 電子書籍
  • ポイントキャンペーン

iOS Game Programming with Xcode and Cocos2d

  • 著者名:Dike, Justin
  • 価格 ¥13,032 (本体¥11,848)
  • Routledge(2013/11/20発売)
  • たんぽぽ揺れる!Kinoppy 電子書籍・電子洋書 全点ポイント30倍キャンペーン(~4/12)
  • ポイント 3,540pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781138428317
  • eISBN:9781134669851

ファイル: /

Description

This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.

Features:

  • Code
  • Video examples
  • 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book

Table of Contents

Chapter 1: The Hardest Part: Starting

Chapter 2: Objective-C Basics

Chapter 3: Cocos2d Basics

Chapter 4: Create Your Own Class

Chapter 5: Collisions, Touches & Gestures

Chapter 6: Accelerometer and Actions

Chapter 7: Animation & Particle FX

Chapter 8: Menus, Sounds, Scenes & Text

Chapter 9: Game Structure

Chapter 10: Extending Cocos2d

Chapter 11: The Back

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