GameMaker Programming Challenges : Programming Challenges to Improve Your GML Knowledge

個数:

GameMaker Programming Challenges : Programming Challenges to Improve Your GML Knowledge

  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 503 p.
  • 言語 ENG
  • 商品コード 9798868821288
  • DDC分類 794.8151

Description

Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts.

GameMaker is a hugely popular tool and is regarded one of the best approaches for 2D games. GameMaker allows both visual and code-based approach for game development and has been used for multiple hit titles. Each chapter covers a certain programming element, such as Sprite Fonts, Projectiles, Mechanics, etc.

The book is designed in a manner where each challenge provides an outline of the problems, useful functions, hints on tackling the challenge, and an example solution. On completion, you will take away new knowledge of GameMaker functions, an ability to think logically when developing code, and a better understanding of game design and planning.

What You Will Learn

  • Study the new GML, from basic functions to more evolved concepts.
  • Gain ability to view example solutions when necessary.
  • Increase your understanding of game design concepts.

Who Is This Book For

Beginners to intermediate level readers with basic understanding of GameMaker s IDE, including creating object, sprite, and sound assets will benefit from this book.

Chapter 1: Drawing Sprite Fonts In Different Colors.- Chapter 2: Stealth Zones.- Chapter 3: Dynamic Shadows.- Chapter 4: Proximity Mines.- Chapter 5: Sticky Projectiles.- Chapter 6: Reflecting Projectiles.- Chapter 7: Conveyor Belts.- Chapter 8: Spreading Fire.- Chapter 9: Boomerang Mechanic.- Chapter 10: Burnable Objects.- Chapter 11: Echo Location.- Chapter 12: Smooth Dash Movement.- Chapter 13: Shock Wave.- Chapter: 14 Hover Mechanic.- Chapter: 15 Jumping Pad.- Chapter: 16 Momentum Jumps.-Chapter: 17 Gravity Flips.-Chapter 18: Explosive Barrels.- Chapter 19: Explosive Barrels Chain.- Chapter 20: End-of-Level Gate.- Chapter 21: Coin Collection.- Chapter 22: One Way Blocks.- Chapter 23: Wind.- Chapter 24: Nuke.- Chapter 25: Timed Collectibles.

Ben Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers. He has been using GameMaker for over 20 years, enjoying the changes that has happened during this period. Over this time, he has made over 200 mini game projects covering a range of genres, including remakes of retro games he played as child in the 1980s. He loves finding simple solutions to challenging coding concepts. He is an active member of GameMaker s community, helping new coders with programming issues. Outside of programming, Ben enjoys vintage horror and science fiction films.


最近チェックした商品