Description
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Die germanische Mythologie erlebt derzeit einen deutlichen Boom in den audiovisuellen Medien, insbesondere bei jüngeren Generationen. Helden wie Thor, Odin oder Siegfried bevölkern Fernseh- und Comicserien, Filme und Videospiele. Wann und warum ist dieses Interesse an der germanischen Mythologie in den Medien entstanden? Ausgehend von der Interpretation der Mythen, die Richard Wagner Ende des 19. Jahrhunderts in Der Ring der Nibelungen verwendet, untersuchen die Artikel in diesem Band die Rezeption germanischer Mythen in den audiovisuellen Medien im Laufe des 20. und 21. Jahrhunderts.
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Introduction
1. Richard Wagner and His Impact on Contemporary Audiovisual Culture
Paloma Ortiz-de-Urbina: The Siegfried Myth in Opera and on Film: From Richard Wagner to Fritz Lang
Magda Polo: The Ring of the Nibelung: Philosophy, Wagner and La Fura dels Baus
Miguel Salmerón: Staging Wotan: Chereau, Schenk and La Fura dels Baus
Die Wandlung des Nibelungenmythos in der bande Jesús Pérez-García: dessinée von Sébastien Ferran LAnneau des Nibelungen
2. Germanic Myths in Audiovisual Adaptation and Translation
Heidi Grünewald: Zwischen Mythos und Utopie. Ästhetische Paradigmen in Fritz Langs Nibelungen-Film
Laura Arenas: The Image of Germany in German Films. A Study of National Stereotypes in Two Film Adaptions of the Epic Poem Nibelungenlied
Peio Gómez: Artusmythos und Transtextualität in Monty Python and the Holy Grail
Elena Castro: The Duality of Translation in Historical Television Series: Vikings
3. Germanic Myths in Television, Videogames and Propaganda Posters
Ana Melendo: Odin and Ragnar in the Television Series Vikings (2013): Between Myth and Legend
Irene Sanz: Rebuilding Germanic Myths in Video Games: The Witcher, Hellblade and God of War IV
María Jesús Fernández-Gil: Intersemiotic Analysis of Nazi Posters: Nordic Mythology at the Service of Arianism
4. Ecocritical Use of Germanic Myths and Comparative Mythology
Lorena Silos: How to Train Your Dragon: An Ecocritical Approach to Myth Criticism
Lorraine Kerslake: In the Beginning Was Crow: Subverting Christianity and Reinventing the Creation Myth
Wen Yue: Norse Mythology and Chinese Mythology in Comparison: The Origin of the Cosmos, Time and Space
Bibliography
List of Names
Contributors
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Germanic mythology is currently experiencing a significant boom in audiovisual media, especially among younger audiences. Heroes such as Thor, Odin and Siegfried populate television and comic series, films, and video games. When and why did this interest in Germanic mythology emerge in the media? Starting from the interpretation of the myths used by Richard Wagner in 'The Ring of the Nibelung' at the end of the 19th century, the contributions in this volume examine the reception of Germanic myths in audiovisual media in the course of the 20th and 21st century.
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Prof. Dr. Paloma Ortiz-de-Urbina lehrt Germanistik und Musikwissenschaft an der Universidad de Alcalá de Henares, Madrid.



