Blending Experiences in Interaction Design : INTERACT 2025 IFIP TC 13 Workshops, Belo Horizonte, Brazil, September 8-12, 2025, Revised Selected Papers, Part I (Lecture Notes in Computer Science)

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Blending Experiences in Interaction Design : INTERACT 2025 IFIP TC 13 Workshops, Belo Horizonte, Brazil, September 8-12, 2025, Revised Selected Papers, Part I (Lecture Notes in Computer Science)

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Full Description

The two volume set IFIP 16478-16479 presents a series of revised papers selected from workshops that took place during the 20th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2025, held in Belo Horizonte, Brazil during September 10-12, 2025.

The 56 full papers included in this book were carefully reviewed and selected from 94 submissions. They were organized in topical sections as follows: HCI Education and Education for HCI: Current Opportunities and Challenges; Human-Centered Software Engineering: Balancing Interaction, Artificial Intelligence, and Human Value; Navigation for people with disabilities and older people: current challenges and opportunities; Technology Design for and with Neurodivergent Users: Considerations from Research Practices; Engineering Methods for HCI and UX in AI-Driven Systems; Transparent autonomy and human work interaction design; Addressing Global HCI Challenges at the Time of Geopolitical Tensions through Planetary Thinking and Indigenous Methodologies; Effective Map-based Interfaces and Interactions.

Contents

.- Human-Centered Software Engineering: Rethinking the Interplay of Human-Computer Interaction and Software Engineering in the Age of Digital Transformation.

.- Digitizing Processes in Manufacturing Companies via Low-Code Software.

.- Towards a Smart Combination of Human and Artificial Intelligence for Manufacturing.

.- Digitalisation and the Work Environment: Insights from Evaluating the Contextual Think-Aloud Method.

.- On Using the Task Models for Refinement and Valida-tion of Requirements Generated through Co-creation.

.- Towards User Profile Meta-Ontology.

.- Supporting a Deeper Understanding of Users in Robot-Assisted Therapies by Two-Level Personas.

.- Towards a Knowledge-Based Approach for Digitalizing Integrated Care Pathways.

.- Designing Technology for Neurodivergent Self- Determination: Challenges and Opportunities.

.- ADHD and Knowledge Work: Exploring Strategies, Challenges and Opportunities for AI.

.- Co-design and Physical Computing with ADHD Learners: Preliminary Investigations.

.- Diversity-centred Design: Thinking Through Video-Mediated Communication Systems for Disability and Neurodiversity.

.- Co-design A Multisensory Tool To Support Collaborative Play With and For Autistic Children: A Methodological Approach.

.- Coping with depression.

.- "That's our game!": Reflections on co-designing a robotic game with neurodiverse children.

.- Understanding the concept of cognitive disability.

.- Applying a user-centered design (UCD) approach to the increasing number of anxiety disorders in students and workers.

.- Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education.

.- An Online Repository for Educational Resources in HCI-Engineering.

.- Considering Modelling Techniques in HCI Engineering Education.

.- Human-Centred Engineering with Micro-Electronics for Pre-teens.

.- Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students.

.- Using an HCI perspective to encourage young students to pursue Computer Science & Engineering careers: the "Envisioning the Digital City" workshop.

.- Teaching HCI in Multidisciplinary Situations: Experience report and Lessons learnt.

.- The User Interface Techonologies Course at the University of Cagliari.

.- On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control .

.- From One to Many, From Onsite to Remote: Control Rooms as Diverse Contexts of Use.

.- Towards a Pattern Language for Scalable Interaction Design in Control Rooms as Human-Centered Pervasive Computing Environments.

.- On the Interaction between Construction Vehicles and Humans in Close Cooperation.

.- Towards Modelling Cooperation in Future Maritime Remote-Control Center.

.- Analyzing Online Videos to Create a List of User Interface Elements: A Case for OpenCrane Design System.

.- Sustainable Human-Work Interaction Designs: Introduction and Summary.

.- "Should I throw away my old iPad?" - Reconsidering usefulness in obsolete devices.

.- Sustainability and Home Automation: The Case of Repairing or Replacing Vacuum Cleaners.

.- Fostering Sustainable Making Practices in a Student Makerspace.

.- Sustainable Innovations for Lifestyle, SDGs, and Greening Education.

.- Towards an in-between practice to study energy shift at work.

.- Job Crafting to Improve Low-Usability Automation: Sustainability through Human Work Interaction Designs.

.- Participatory Design Approach to Sustainable Voyage Planning - Case Maritime Autonomous Surface Ships.

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