ゴブリンの歴史<br>A History of Goblins : From Medieval Demons to World of Warcraft

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ゴブリンの歴史
A History of Goblins : From Medieval Demons to World of Warcraft

  • ウェブストア価格 ¥6,096(本体¥5,542)
  • Palgrave MacMillan(2026/04発売)
  • 外貨定価 US$ 29.99
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  • ポイント 275pt
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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 320 p.
  • 言語 ENG
  • 商品コード 9783032010629

Description

This book examines the history of goblins from the Middle Ages to the present. It shows that goblins whether interpreted as creatures, objects, ideas, or people were historically contingent and grounded in an often-hazy interplay between folkloric and folkloresque traditions. As products of their historical environ­ments, goblins have been imagined and reimagined throughout history. Their various incarnations include demons working on behalf of Satan, residents of Fairyland making mischief for humans, and cave-dwelling villains in Tolkien s or Dungeons & Dragons fantasy universes.

Some authors, often early modern and modern Anglophone elites, used goblins as crude, destructive mimicries of what they deemed abnormal. They chose to label certain humans as goblins to indicate those people fell outside of normative ideas about proper appearances and behavior. In the twenty-first century, however, goblins have seen a sympathetic reappraisal; now, they are often portrayed in ways that see these longstanding stereotypes as assets in an age of unreasonable societal expectations.

Chapter 1: Introduction to A History of Goblins.- Chapter 2: Medieval Origins.- Chapter 3: Early Modern Variations.- Chapter 4: Goblins of Nations and Empires.- Chapter 5: Goblins in Literature and Theater of the 19th Century.- Chapter 6: Of Orcs and Goblins.- Chapter 7: Tabletop Goblins.- Chapter 8: Goblin Modes.- Chapter 9: A Goblin Conclusion.

Matt King is an Associate Professor of History at the University of South Florida, USA. He received his PhD from the University of Minnesota in 2018, specializing in medieval history. His first book was Dynasties Intertwined: The Zirids of Ifriqiya and the Normans of Sicily.

His recent work has pivoted to the world of folklore and its folkloresque derivations. He published a 2024 article in the journal Folklore, Taxonomizing Goblins from Folklore to Fiction, and was part of a team that created a role-playing-game system (derived from more complex rulesets like Dungeons & Dragons) for use in group therapy settings.


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