A1 Techniques for Game Programming (The Premier Press Game Development Series) (PAP/COM)

A1 Techniques for Game Programming (The Premier Press Game Development Series) (PAP/COM)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 448 p.
  • 言語 ENG,ENG
  • 商品コード 9781931841085
  • DDC分類 006

Table of Contents

Letter from the Series Editor                      xxvi
Introduction xxix
Part One Windows Programming 1 (86)
In the Beginning, There Was a Word, and the 3 (32)
Word Was Windows
Further Adventures with Windows Programming 35 (52)
Part Two Genetic Algorithms 87 (144)
An Introduction to Genetic Algorithms 89 (28)
Permutation Encoding and the Traveling 117 (26)
Salesman Problem
Building a Better Genetic Algorithm 143 (34)
Moon Landings Made Easy 177 (54)
Part Three Neural Networks 231 (182)
Neural Networks in Plain English 233 (42)
Giving Your Bot Senses 275 (18)
A Supervised Training Approach 293 (34)
Real-Time Evolution 327 (18)
Evolving Neural Network Topology 345 (68)
Part Four Appendixes 413 (16)
Appendix a Web Resources 415 (4)
Appendix B Bibliography and Recommended 419 (6)
Reading
Appendix C What's on the CD 425 (4)
Epilogue 429 (2)
Index 431