Essential Director 8.5 fast : Rapid Shockwave Movie Development (Essential Series) (2003. XI, 315 p. w. 358 figs., 16 col. plates. 24 cm)

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Essential Director 8.5 fast : Rapid Shockwave Movie Development (Essential Series) (2003. XI, 315 p. w. 358 figs., 16 col. plates. 24 cm)

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  • 製本 Paperback:紙装版/ペーパーバック版
  • 商品コード 9781852336752

Full Description

Macromedia Director 8.5 provides an exciting environment for composing interactive, attractive and media rich movies suitable for the web. Starting with an introduction to the development environment, Fiaz Hussain presents a quick and effective guide to the powerful components that make up Macromedia Director 8.5.

Using a hands-on approach, with plenty of illustrations, Essential Director 8.5 fast:
- Introduces the panels, windows and tools required for producing attractive and informative movies 
- Explains the role of casts and sprites in making appealing movies
- Shows various ways of designing, developing and publishing animations
- Demonstrates how different media types can be integrated to create lively movies
- Illustrates the use of behaviours to add interactivity and dynamism in movies 
- Provides a quick guide to producing Shockwave movies suitable for web delivery

Essential Director 8.5 fast gives an easy explanation of the basic tools needed to create dazzling entertainment, interactive product demonstrations and learning applications suitable for corporate web sites.

Examples used in the book can be found in the accompanying Essential series web site http://www.essential-series.com

Contents

1. Director Environment.- Getting started.- The environment.- The Stage.- The Property Inspector.- Grids and guides.- 2. Director Basics.- The toolbar.- The tool palette.- Creating a basic movie.- The control panel.- 3. Casts and Cast Members.- Understanding cast members.- Understanding cast window.- Defining cast window preferences.- Understanding list view.- Working with list view.- Understanding thumbnail view.- Working in thumbnail view.- Generating a movie cast.- Understanding cast properties.- 4. Producing a Score.- Understanding the Score window.- Understanding sprites.- Establishing sprite preferences.- Working with sprites.- Using frame markers.- 5. Editing Sprites.- Understanding sprite properties.- Understanding sprite overlay.- Positioning sprites on Stage.- Modifying sprite shapes.- Working with sprite inks.- 6. Animated Sprites.- Understanding tweening.- Creating a tweened animation.- Working with step recording.- Working with real-time recording.- Using multiple cast members.- Working with film loops.- 7. Colour and Graphic Tools.- Understanding colour options.- Working with colour options.- Working with colour palettes.- Working with palette channel.- Understanding graphic tools.- Working with Paint window.- Working with Vector window.- 8. Behaviours and Scripts.- Understanding the Library palette.- Using the Library palette.- Property Inspector behaviour tools.- Using the Behavior Inspector.- Creating new behaviours.- Understanding scripts.- Working with scripts.- Additional tools for scripts.- 9. Publishing Movies.- Creating a projector.- Creating a Shockwave movie.

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