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Full Description
This accessible guide provides a stimulating introduction to teaching this new and exciting topic, offering practical and helpful advice on classroom approaches and clear reference to critical and theoretical writing. It links the study of video games to the key concepts, includes detailed case studies of a range of video games, and summarises recent educational research. As with all the guides in this series, this title is supported by additional student materials on dedicated password accessible web pages.
Contents
Introductionthe study of video games.- Forms and conventions.- Audiences.- Institutions.- Analysing video games.- Case studies: Viewtiful Joe; GTA San Andreas; Halo 2; Buffy: Chaos Bleeds.