Elevating Game Experiences with Unreal Engine 5 : Bring your game ideas to life using the new Unreal Engine 5 and C++ (2ND)

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Elevating Game Experiences with Unreal Engine 5 : Bring your game ideas to life using the new Unreal Engine 5 and C++ (2ND)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 760 p.
  • 言語 ENG
  • 商品コード 9781803239866
  • DDC分類 794.81526

Full Description

Build real game projects and enhance your skills with step-by-step guidance using Unreal Engine and C++, covering animation, AI, UI, multiplayer, and essential game development techniques

Key Features

Build real games using Unreal Engine and C++ with step-by-step guidance
Learn core topics like animation, AI, UI/UX, multiplayer, and input systems
Solve common dev issues and stay current with evolving tools and workflows

Book DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.
By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.What you will learn

Create a fully functional third-person character and enemies
Implement navigation with keyboard, mouse, and gamepad
Program logic and game mechanics with collision and particle effects
Explore AI for games with Blackboards and behavior trees
Build character animations with animation blueprints and montages
Polish your game with stunning visual and sound effects
Explore the fundamentals of game UI using a heads-up display
Discover how to implement multiplayer in your games

Who this book is forThis book is ideal for developers and hobbyists eager to build real games with Unreal Engine, deepen their C++ skills, and master key areas like animation, input, AI, UI/UX, multiplayer, and debugging. Prior experience with C++ (variables, functions, classes, pointers) and a Windows system are recommended for the best results.

Contents

Table of Contents

Introduction to Unreal Engine
Working with Unreal Engine
Character Class Components and Blueprint Setup
Getting Started with Player Input
Query with Line Traces
Setting Up Collision Objects
Working with UE5 Utilities
Creating User Interfaces with UMG
Adding Audio-Visual Elements
Creating the SuperSideScroller Game
Working with Blend Space 1D, Key Bindings, and State Machines
Animation Blending and Montages
Creating and Adding the Enemy Artificial Intelligence
Spawning the Player Projectile
Exploring Collectibles. Power-Ups, and Pickups
Getting Started with Multiplayer Basics
Using Remote Procedure Calls
Using Gameplay Framework Classes in Multiplayer

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