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Full Description
An exploration into media and architecture, Everything All at Once features the experimental work of the New York City-based studio MOS. By exchanging plans and sections for software and film, the firm moves beyond the static forms of traditional architectural discourse and exposes a working technique that is inventive, playful and primitive. In this vibrant publication, partners Michael Meredith and Hilary Sample weave together a visual narrative of computation, representation and design. Showcasing over twenty-five projects on screen and in built form, including the acclaimed thatch-covered structures from the 2009 PS1 After Party and the mylar weather balloon installation at the 2010 Venice Biennale, the book provides a unique look at the process of one of the most innovative firms at work today.
Contents
Everything All at Once; Contents; Introduction, MOS; Cat (software); Arcade (built); The Zombies Are Late (film); Ordos (built); X and Y (film); Stack (software); onthevergeofcollapse (built); Fortress (software); Transformation of a Necklace Dome (built); Transformation Film (film); Erosion (software); WithoutOut (built); Cat (software); P.S.1 Afterparty (built); Escape (film); Sand (software); Rainbow Vomit (built); Element House (built); Romance of Systems (film); Nowhere to Go (film); Drift (software); Jam (software); Grid (software); Temporary Cinema (built); Net (software); Ball (software); Instant Untitled (built); Not Negative (film); Crumple (software); Essays; Architecture Beside Itself, Sylvia Lavin; On Software, Michael Meredith.