Practical Real-time Texturing

Practical Real-time Texturing

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  • 製本 Hardcover:ハードカバー版/ページ数 224 p.
  • 言語 ENG
  • 商品コード 9781498742047
  • DDC分類 006

Full Description


In scene modeling and definition, i.e., hidden surface removal, shadowing, lighting, semi-transparency, etc., texturing plays a key role in adding rich visual details to rendered surfaces, which would otherwise be perceived as unrealistically smooth and uniform. Given the importance of texturing, a fairly large amount of work has been done over the past decades, i.e. starting from simple 2D texture mapping to more recent and advanced multi-dimensional representations. This book presents real-time texturing techniques with example code to facilitate implementation. Different texturing methods are discussed and analyzed, and compared to initial techniques.

Contents

Ch 1 Introduction. Ch 2 Textures in the 2D plane. Ch 3 Surface textures. Ch 4 3D textures. Ch 5 Conclusions

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