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Full Description
Often considered to be in opposition, American popular culture and popular religion are connected, forming and informing new ways of thinking, writing and practicing religion and theology. Film, television, music, sports and video games are integral to understanding the spiritual, the secular and the in-between in the modern world.
In its revised second edition, this book explores how religious issues of canonicity, scriptural authority, morality, belief and unbelief are worked out not in churches, seminaries or university classrooms, but in our popular culture. Topics new to this edition include lived religion, digital technology, new trends in belief and identification, the film Noah (2014), the television series True Blood, Kanye West's music, the video game Fallout and media events of recent years.
Instructors considering this book for use in a course may request an examination copy here.
Contents
Table of Contents
Acknowledgments
Preface to the Second Edition
Textual Note
1. Popular Culture and Popular Religion in America
2. "Jesus Is Standing at Home Plate": Baseball and American Christianity
3. Consuming Faith: Porn, Advertising and Religion
4. Absolute Contradictions: Perceptions of the Spiritual and the Religious in Popular Music
5. The Gods of Film: Representing God and Jesus at the Movies
6. Television Drama, Fan Communities, Vampires and Theology
7. Monsters, Demons and Spiritual Warfare: Beyond Good and Evil
8. Religion, Video Games, Evil and the Real
Epilogue: The Practice of Rescripting
Chapter Notes
Works Cited
Index



