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Full Description
Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage,' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.
Contents
IntroductionChapter 1: From the Semantic to the Somatic: Affective Engagement with Horror CinemaChapter 2: From Identification to Embodied Spectatorship in the Found Footage Horror FilmChapter 3: Camera SupernaturalisChapter 4: Perception and Point of View in the Found Footage Horror Film: New Understandings via Deleuze's Perception-ImageChapter 5: Horrific Entwinement: Affective Neuroscience and the Body of the Horror SpectatorChapter 6: What Hides Behind the Stream: Post-cinematic Hauntings of the DigitalChapter 7: The Evolving Screen Forms of New Media HorrorChapter 8: The Embodied Player of Horror Video GamesChapter 9: The Spectator-Interactor of Virtual Reality HorrorConclusionBibliographyList of Figures and Illustrations