Learning through Digital Game Design and Building in a Participatory Culture : An Enactivist Approach (New Literacies and Digital Epistemologies .14) (2014. XIV, 216 S. 230 mm)

個数:

Learning through Digital Game Design and Building in a Participatory Culture : An Enactivist Approach (New Literacies and Digital Epistemologies .14) (2014. XIV, 216 S. 230 mm)

  • オンデマンド(OD/POD)版です。キャンセルは承れません。
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Hardcover:ハードカバー版/ページ数 216 p.
  • 言語 ENG
  • 商品コード 9781433116797

Full Description

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.

Contents

Contents: Enactivism: A Framework for Understanding Cognition and Beyond - Key Elements - Enactivist Learning World - Core Principles - Enactivist Learning World and Culture - Important Aspects - Enactivist Learning World and Value - Vital Domains and Basic Tools - Learning by Game Building in the Twenty-first Century.

最近チェックした商品