Introduction to Computing and Programming in Python, Global Edition + MyLab Programming with Pearson eText (Package) (4TH)

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Introduction to Computing and Programming in Python, Global Edition + MyLab Programming with Pearson eText (Package) (4TH)

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  • 言語 ENG
  • 商品コード 9781292109954
  • DDC分類 005.1

Full Description

For courses in Computer Programming with Python. This package includes MyProgrammingLab(R) Social Computing and Programming with Python Introduction to Computing and Programming in Python is a uniquely researched and up-to-date volume that is widely recognized for its successful introduction to the subject of Media Computation. Emphasizing creativity, classroom interaction, and in-class programming examples, Introduction to Computing and Programming in Python takes a bold and unique approach to computation that engages students and applies the subject matter to the relevancy of digital media. The Fourth Edition teaches students to program in an effort to communicate via social computing outlets, providing a unique approach that serves the interests of a broad range of students. Personalize Learning with MyProgrammingLab(R) This package includes MyProgrammingLab, an online homework, tutorial, and assessment program designed to work with this text to engage students and improve results.
Within its structured environment, students practice what they learn, test their understanding, and pursue a personalized study plan that helps them better absorb course material and understand difficult concepts. MyProgrammingLab should only be purchased when required by an instructor. Please be sure you have the correct ISBN and Course ID. Instructors, contact your Pearson representative for more information.

Contents

1 Introduction to Computer Science and Media Computation
2 Introduction to Programming
3 Creating and Modifying Text
4 Modifying Pictures Using Loops
5 Picture Techniques with Selection
6 Modifying Pixels by Position
7 Modifying Sounds Using Loops
8 Modifying Samples in a Range
9 Making Sounds by Combining Pieces
10 Building Bigger Programs
11 Manipulating Text with Methods and Files
12 Advanced Text Techniques: Web and Information
13 Making Text for the Web
14 Creating and Modifying Movies
15 Speed
16 Functional Programming
17 Object Oriented Programming

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