Timing in 3D Animation : It's about Time

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Timing in 3D Animation : It's about Time

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 256 p.
  • 言語 ENG
  • 商品コード 9781138777965
  • DDC分類 006.696

Full Description

It's About Timing

ushers timing for animation into the digital age, offering the same timeless techniques used by every animator to date but applying them to modern media. The 3D medium allows for much more complexity in animation, and the art of timing can become lost or misunderstood amongst rigging, spline management (that's a real thing), and scaling timing. Ironically, in a world where software handles most of the timing issues that cropped up in 2D drawing, the art of timing is lost and animations can fall flat.

Michal Makarewicz of Pixar Animation Studios knows that even with all the 3D software, timing is still a very important aspect of moviemaking and storytelling. It's About Timing teaches animators the basics of timing in animation, but also the basics of frame rates for film and TV. After teaching the basics, Makarewicz discusses the types of timing, which work for which movies/shows, and how time can affect the mood of an animator's work. He explains how to layer the physical aspects of timing along with the emotional to create a funny scene or a harrowing set piece. He discusses the use of music and story and how the timing of the two enhances the work.

Key Features

•Takes the timeless techniques of timing for 2D animation and brings it to the world of computer animation, without honing on just one software or tool.

•Features exercises at the end of the chapter that review topics and lessons learned.

•Loaded with image- and video clip-examples that best display the technique and theory put into practice.

Contents

Foreword

Introduction: Why Timing

Units of Measurement: FPS 24, 30, 48

Boiling it Down: The 12 Principles of Animation

Timing and Spacing

2D Timing Chart

Graph Editor: Splines and tangent Handles

3D Timing Chart

2D and 3D Compared

Every Frame

Controlling and Cleaning Your Splines

Graph Editor Re-visited: Manipulation of Posing AND Timing within the Graph Editor

Moving Holds and Keep Alive

Why is Timing So Important?

The Physical

Material Compositions

Weight of an Object

Environment

Rules of Physics

The Emotional

Thought Process

Emotional Physical Movement

Dialogue

Status

Evolution of Timing through Evolution of Emotion

Cartoon vs. Realistic Timing

Readability: Anticipation, Actions, and Follow Through

Suggestion of Motion and Time

Going Somewhere with It and Having a Plan

Repetition vs. Randomness

Blur Frames

Blocking

Contrast

Layering Timing

Physical and Emotional

The Unexpected

Staging

Variations on Timing

Cheesy

Comedic

Dramatic

Angry

Happy

Sadness

Words

Music

Story and Editing

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