ラウトレッジ版 スポーツ技術・工学ハンドブック(第2版)<br>Routledge Handbook of Sports Technology and Engineering (Routledge International Handbooks) (2ND)

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ラウトレッジ版 スポーツ技術・工学ハンドブック(第2版)
Routledge Handbook of Sports Technology and Engineering (Routledge International Handbooks) (2ND)

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  • 製本 Hardcover:ハードカバー版/ページ数 580 p.
  • 言語 ENG
  • 商品コード 9781032301426
  • DDC分類 688.76

Full Description

Since the 1990s, the field of sports technology and engineering has expanded beyond an initial focus on sports equipment and materials to include various topics. These topics span sustainable equipment design and manufacturing, user‑centred design, biomechanics and human‑equipment interaction, field testing, sensors and instrumentation of sports equipment and clothing, smart textiles, artificial intelligence and big data, and the development of human body surrogates for testing protective equipment. This second edition of Routledge Handbook of Sports Technology and Engineering pulls together the full depth and breadth of this field, explores current issues and controversies, and looks to future research directions. Bringing together many of the world's leading experts and scientists, this book emphasises the current understanding of the underlying mechanics associated with sport and physical activity, exercise, training, and athletic performance in relation to sports equipment, clothing, and training, and officiating technologies in a broad sense.

This book has five sections:




Sports mechanics



Sports materials



Sports equipment design and manufacture



Sports biomechanics and human‑equipment interaction



Field testing, sensors, and instrumentation

Written by an international team of leading experts, the emphasis throughout this book is on bridging the gap between scientific research and application within sports products and their effect on training and competition. This text is important reading for students, scholars, and others with an interest in engineering related to sport, exercise, and health in general.

Contents

Part I: Sports mechanics. 1. Introduction to sports mechanics. 2. Projectiles in sport. 3. Computational fluid dynamics applied in sport: Part 1 - Capabilities and considerations. 4. Computational fluid dynamics applied in sport: Part 2 - Application in sport. 5. Soft materials in sport. 6. Finite element modelling in sport. 7. Musculoskeletal simulation in sport. Part II: Sports materials. 8. Introduction to sports materials. 9. Cellular solids for sports applications: Part 1 - Macroscopic properties and applications. 10. Cellular solids for sports applications: Part 2 - Micromechanics. 11. Fibre‑reinforced composites for sports applications. 12. Advanced materials for board sports. 13. Textiles for sports clothing. Part III: Sports equipment design and manufacture. 14. Introduction to sports equipment design and manufacture. 15. Design and manufacturing of textile sports equipment. 16. 3D printing in sports. 17. Sustainable design and manufacturing of sports equipment. 18. Cricket gear and sustainability. 19. Design considerations for body padding in rugby. 20. Ergonomics and user‑centered design of sports equipment. 21. The application of biological engineering to sports technology. 22. Design for athletes. Part IV: Sports biomechanics and human‑equipment interaction. 23. Introduction to sports biomechanics and human‑equipment interaction. 24. Biomechanical interactions with footwear. 25. How the golfer and driver interact to determine performance. 26. The quantified tennis athlete: The performer, the ball, the racquet and the technology. 27. Sports injury and trauma biomechanics: Surrogates, human data and modeling. 28. Biomechanics of athletes with impairment and adaptive equipment. Part V: Field testing, sensors and instrumentation for the digital athlete. 29. Introduction to field testing, sensors and instrumentation for the digital athlete. 30. Longitudinal assessment in sport: Injury and performance assessment. 31. Passive sensing in sport. 32. Inertial sensing in sports: Application and technical considerations. 33. Artificial intelligence approaches in sport. 34. Interoperable digital measurement and modelling to optimise tennis racket design: A case study. 35. Big data in sport: Case studies in football and tennis.

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