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Full Description
Dungeons & Dragons meets Jumanji in the second book in the laugh-out-loud adventure series Homerooms and Hall Passes!
Months after saving suburbia from destruction, our heroes are back to their old lives of dungeon delving and magical quests. All except the wizard Albiorix, who has given up adventuring and uses his time trying (unsuccessfully) to create his own board game.
When the party finds their old friend June Westray's smartphone for sale in a Bríandalörian bazaar, however, they fear the Realm of Suburbia is under threat.
Thus, the five young adventurers must travel back into Homerooms & Hall Passes, a role-playing game where they assume the characters of average American kids. This time they're at Level 9 and will face a whole new set of challenges: their freshman year of high school!
There are different cliques, different rules, and higher stakes. And if that wasn't stressful enough, the heroes must track down an evil spellbook, defeat a sinister foe, and figure out how to get back home . . . .
"You can't help falling in love with this hilarious upside-down take on Dungeons & Dragons. I read; I cheered; I laughed out loud."—Gordon Korman on Homerooms and Hall Passes
A Hilarious D&D Parody: Watch a paladin, a wizard, a barbarian, and an elf try to survive their most dangerous quest yet: freshman year.
Portal Fantasy Adventure: When a smartphone from our world appears in the magical land of Bríandalör, the heroes know Suburbia is in trouble again.
High School Hijinks: Forget dragons and dungeons—the real monsters are cliques, pop quizzes, and the school cafeteria.
An Evil Spellbook: The adventurers must find the legendary Malonomicon before a sinister new foe unleashes its dark magic on the school.



