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Description
This book synthesizes findings from recent and ongoing research on the use of Extended Reality (XR) to support learning of STEM content. XR is slowly being introduced in classrooms due to significant changes in XR technology. These tools were historically costly, unfriendly, and developed only for gamers. Today, XR tools are able to enhance students’ immersive experiences in such settings. In classrooms, in particular, they provide learners with an opportunity to manipulate abstract objects as if they are physical objects. The book begins with an extensive and detailed description and evaluation of the impact of various XR interventions on learning and engagement in STEM classrooms. The author then concludes with theoretical frameworks for investigating learning in computer- immersive contexts and practical implications for effectively using XR tools to learn STEM.
Table of Contents
Cognition Meets Extended Reality.- Extended Reality Effects on Learning and Assessment.- Samples of Extended Reality Apps in Mathematics.- Samples of Extended Reality Apps in Science, Engineering, and Other Areas.- References.
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- 洋書電子書籍
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論文執筆の基本
The Basi…
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- 洋書電子書籍
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ディストピアを越えた未来の創造
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