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Description
The book is dedicated to a compilation of diverse and creative landscapes which occur in games. Being part of a game setting, these landscapes trigger social construction processes in specific ways. A selection of twenty-four research articles addresses the social constructions of landscapes represented in analogue, digital and hybrid game formats as well as their theoretical framing and future perspectives.
Table of Contents
Theoretical Appraoches.- Analog Worlds.- Digital Worlds.- Hybrid Worlds.- Further development and perspective.
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- 洋書電子書籍
- グローバルなアウトソージングとオフショ…
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- 洋書電子書籍
- Digital Technologie…
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- 洋書電子書籍
- The Mail Order Groo…
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- 洋書電子書籍
- The Runaway Bride :…



