ArtsIT, Interactivity and Game Creation : 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I

個数:1
紙書籍版価格
¥18,667
  • 電子書籍

ArtsIT, Interactivity and Game Creation : 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I

  • 著者名:Brooks, Anthony L. (EDT)
  • 価格 ¥15,260 (本体¥13,873)
  • Springer(2024/03/20発売)
  • ポイント 138pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9783031553189
  • eISBN:9783031553196

ファイル: /

Description

This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023.

The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: 

Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process.

Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.


Table of Contents

Exploring new frontiers in Music Therapy.- Exploring the Theoretical Landscape of BehCreative: Artistic and Therapeutic Possibilities of an Extended Digital Musical Instrument.- Adapting the Emobook Life Story Book App for Reminiscence Focused Music Therapy in Dementia Care: An Interdisciplinary Participatory Design Approach.- Preliminary Findings from BehCreative: Exploring the Potential of Extended Digital Music Instruments for Music Therapy and Rehabilitation.- A systematic review of the technology available for data collection and assessment in music therapy.- Network Dance &Technology.- Sound Body as Embodied Poetic interaction.- Immersive dramaturgy. Aesthetic dance experiences embodied through virtual reality.- Dance And New Technologies: Different Interdisciplinary Approaches In Teaching And Practice.- Dance and Technology: different readings of the technologically mediated body.- Computational Art and the Creative Process.- Art as an expanded field: the case of the r/place social experiment.- OPHILIA: Cy-Collage Cyberperformance.- Bridging Computational Art and Climate Change: An analysis of a mobile application for raising awareness about climate change through art.-  Guitar Improvisation Preparation and Practice: A Digital-Assisted Approach Integrating Set Theory and Mechanical Gesture Exploration.- Dignitas in the Metaverse.- Using Generative Models to Create a Visual Description of Climate Change.

最近チェックした商品