Videogame Sciences and Arts〈1st ed. 2022〉 : 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers

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Videogame Sciences and Arts〈1st ed. 2022〉 : 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers

  • 言語:ENG
  • ISBN:9783030953041
  • eISBN:9783030953058

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Description

This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*

The 10 full papers presented were carefully reviewed and selected from 46 submissions. 

*The conference was held online due to the COVID-19 pandemic.

Table of Contents

Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience.- Recent trends in the Portuguese video game industry: 2016-2020.- Video games specialized media in Basque language.- It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers.- Game Based Learning in Science Fiction.- Supporting the construction of game narratives using a toolkit to game design.- Reward-Mediated Individual and Altruistic Behavior.- Interviewing a Virtual Suspect: conversational game characters using Alexa.- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition.- Reinforcement Learning in Tower Defense.

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