Museums and Technologies of Presence

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Museums and Technologies of Presence

  • 著者名:Shehade, Maria (EDT)/Stylianou-Lambert, Theopisti (EDT)
  • 価格 ¥9,812 (本体¥8,920)
  • Routledge(2023/09/05発売)
  • 夏休みの締めくくり!Kinoppy 電子書籍・電子洋書 全点ポイント30倍キャンペーン(~8/31)
  • ポイント 2,670pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781032368801
  • eISBN:9781000983401

ファイル: /

Description

In view of the ever-increasing use of interactive and emerging technologies in museum spaces, Museums and Technologies of Presence rethinks the role of such technologies as potential facilitators of presence and as vehicles for offering new, immersive, and embodied visitor experiences.

This edited collection presents theoretical approaches and case studies that explore how presence can be experienced in museum spaces and what role technology can play in visitor experiences. It considers the theoretical underpinnings of the concept ‘presence’ for museum spaces, offering a critical examination of how immersive and other emerging technologies can affect, diminish or enhance our sense of presence and embodiment. Through an international range of case studies and innovative projects, this volume considers emerging technologies – including virtual reality, augmented reality, interactive (multisensory) installations, and AI – alongside different aspects of presence, including immersion, embodiment, empathy, emotion, engagement, and affect.

Taking an interdisciplinary approach, Museums and Technologies of Presence will be beneficial to those researching or studying in the fields of Museum Studies, Digital Humanities, Computer Science, Information Science, and Digital Media. It will also be useful to museologists, curators, and artists who are interested in developing immersive experiences, experimental new media, and immersive aesthetics.

Table of Contents

Introduction

Maria Shehade and Theopisti Stylianou-Lambert

 

 Chapter 1

Presence, Museums and Immersive Technologies: An interdisciplinary exploration

Maria Shehade and Theopisti Stylianou-Lambert

 

 Part I: Presence as Immersion, Embodiment, and Multisensory Experiences

 

Chapter 2

Simulated, Stimulated, and Emulated Presence in 3D Digital Museums

Kostas Arvanitis and Enrika Pavlovskyte

 

Chapter 3

Presence in immersive museum exhibitions: the role of agency, body-ownership and awareness

Ana Luisa Sánchez Laws and Kamilla Bergsnev

 

Chapter 4

Designing Cultural Experiences within Technosocial Systems

Vince Dziekan, Jon McCormack, Lucija Ivšić, Oscar Raby and Nina Rajcic

 

Chapter 5

Multisensory Visitor Engagement: an Analysis of Three Case Studies

Ekavi Whitlock Blundell

 

Chapter 6

Reconfiguring the Viewer: Modes of Perception and Attention in Immersive Museum Experience

Stéphanie Bertrand and Chris Salter

 

 Part II: Affective Presence and Absence

 Chapter 7

Affective Presence through 3D Printing: Some Considerations on Materiality, Temporality and Technological Modes of Production

Anne Ogundipe

 

Chapter 8

Technology and presence in a museum of trauma: Therapeutic effects of making danger real

Arnar Árnason and Sigurjón Baldur Hafsteinsson

 

Chapter 9

Breathe: Bridging the personal and the planetary through augmented-reality experiences

Diego Galafassi

 

Chapter 10

Museums and the Power of Absence: Agrippa (A Book of the Dead)

Jen A. Walklate

 

Part III: Spatio-temporal Presence

 

Chapter 11

Digital sensory experiences in museums. Does space matter?

Kali Tzortzi and Ava Fatah gen. Schieck

 

Chapter 12

Museological presence through deep mapping: the Atlas of Maritime Buddhism

Sarah Kenderdine, Lily Hibberd and Jeffrey Shaw

 

Chapter 13

Interwoven Spaces with XR, AI and Robots: Merging Realities in Space and Time

Louis Nisiotis, Aimilios Hadjiliasi, Floris Alexandrou and Lyuba Alboul

 

Chapter 14

(Co)-Presence with the Past Using Emerging Technologies in Contemporary Art: Institutional Critique Re-envisioned 

Elena Stylianou and Artemis Eleftheriadou

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