Game Anim : Video Game Animation Explained(2)

個数:1
紙書籍版価格
¥33,566
  • 電子書籍

Game Anim : Video Game Animation Explained(2)

  • 著者名:Cooper, Jonathan
  • 価格 ¥10,396 (本体¥9,451)
  • CRC Press(2021/04/18発売)
  • ポイント 94pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9780367707705
  • eISBN:9781000357806

ファイル: /

Description

Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.

Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.

The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.

Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.

Key Features

• 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.

• The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.

• Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.

• Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book

Table of Contents

Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator

Chapter 2 The Game Development Environment

Chapter 3 The 12 Animation Principles

Chapter 4 The Five Fundamentals of Game Animation

Chapter 5 What You Need To Know

Chapter 6 The Game Animation Workflow

Chapter 7 Our Project: Pre-production

Chapter 8 Our Project: Technical Animation

Chapter 9 Our Project: Gameplay Animation

Chapter 10 Our Project: Cinematics & Facial

Chapter 11 Our Project: Motion Capture

Chapter 12 Our Project: Animation Team Management

Chapter 13 Our Project: Polish & Debug

Chapter 14 2D & Pixel Art Animation

Chapter 15 The Future

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