Description
This edited book focuses on the role and use of VR for healthcare professions in both health and rehabilitation settings. It is also offers future trends of other emerging technology within medicine and allied health professions. This text draws on expertise of leading medical practitioners and researchers who utilise such VR technologies in their practices to enhance patient/service user outcomes. Research and practical evidence is presented with a strong applied emphasis to further enhance the use VR technologies within the community, the hospital and in education environment(s). The book may also be used to influence policymakers on how healthcare delivery is offered.
Table of Contents
Section 1: Introductory Perspective
Chapter 1. Introducing Virtual Reality for Health and Rehabilitation
Christopher M Hayre, Dave J. Muller & Marcia J. Scherer
Section 2: Virtual Reality in Neurological Rehabilitation
Chapter 2. On the Possibility of Using Virtual Reality to Improve the Mobility of People with Parkinson’s Disease
Amin Amini
Chapter 3. Virtual Reality for Stroke Rehabilitation
Kate Laver
Chapter 4. VR-based Assessment and intervention of Cognitive Functioning after Stroke
Pedro Gamito, Teresa Souto, Ana Rita Conde, Ágata Salvador, João Galhordas, Jorge Oliveira
Chapter 5. Virtual Reality in Robotic Neurorehabilitation
Nicolas Wenk, Karin A. Buetler, and Laura Marchal-Crespo
Chapter 6. Virtual Reality Interventions’ Effects on Functional Outcomes for Children with Neurodevelopmental Disorders
Jorge Lopes Cavalcante Neto
Chapter 7. The use of Virtual Reality environments in Cognitive Rehabilitation after Traumatic Brain injury
E. Soritaa, P. Coignardb, E. Guillaumeb, J-L. Le Guietb, E. Klingerc, P-A. Joseph
Chapter 8. Effect of Virtual Reality-Based Training of the Ankle, Hip and Stepping Strategies on Balance after Stroke
Roberto Llorens
Section 3: Virtual Reality for Health Education
Chapter 9. Simulation-Based Training for Ultrasound Practice
May Almestehi
Chapter 10. Health Profession Education and Training using Virtual Reality
Pete Bridges
Section 4: Gamification and virtual reality in contemporary contexts
Chapter 11. Exergaming in multiple sclerosis – bridging the evidence-practice gap
Sarah Thomas, Jon Robinson, Andy Pulman
Chapter 12. Participant adherence to a video game based tele-rehabilitation program – a mixed-methods case series
Gerard G Fluet, Qinyin Qiu, Amanda Cronce, Eduardo Sia, Kathryn Blessing, Yvette Wohn, Jigna Patel, Alma Merians and Sergei Adamovich
Section 5: Emerging perspectives and applications of virtual reality in practice
Chapter 13. Virtual Reality Game-based Exercises with Lead Motion Applied to Developmental Disorders
Ana Grasielle Dionísio Corrêa, Natália Regina Kintschner, Silvana Maria Blascovi-Assis
Chapter 14. Applications of Virtual Reality in Aphasia Therapy: Findings from research with EVA Park
Jane Marshall, Niamh Devane, Richard Talbot, Stephanie Wilson.
Chapter 15. Virtual Reality in Orthopedic Rehabilitation
Aliaa Rehan Youssef and Mohammed Gumaa
Chapter 16. Emerging Perspectives of Virtual Reality Techniques
Renee M. Hakim and Michael Ross
Chapter 17. Non-immersive Virtual Reality as a tool for treating children with cerebral palsy
Braccialli, Lígia Maria Presumido; Silva, Michelle Zampar; Braccialli, Ana Carla
Chapter 18. Virtual reality applications in the context of low vision rehabilitation
Marie-Céline Lorenzini and Walter Wittich
Chapter 19. Response of Women with Mobility Impairments to a Group Weight Management Intervention in the Virtual World of SecondLife©
Margaret A. Nosek, Susan Robinson-Whelen, Rosemary B. Hughes, Stephanie L. Silveira, Rachel Markley, Tracey A. Ledoux, Daniel P. O’Connor, Rebecca E. Lee, Thomas M. Nosek & the GoWoman Consortium