Description
The approach is based largely on the work of Michael Halliday, drawing also on the pragmatics of Paul Grice, the Text World Theory of Paul Werth and Joanna Gavins, and ideas from art theory, psychology and narratology. This brings a broad Hallidayan framework of multimodal analysis to comics scholarship, and plays a part in extending that tradition of multimodal linguistics to graphic narrative.
Table of Contents
1. Introduction.- 2. Prelude: ‘Animating’ the narrative in abstract comics.- 3. Representing Processes in Graphic Narrative.- 4. Games Comics Play: Interpersonal Interaction in Graphic Narrative.- 5. Abstraction and the Interpersonal in Graphic Narrative.- 6. Cohesion and the Textuality of Comics.- 7. The Logical Structures of Comics: Hypotaxis, Parataxis and Text Worlds.- 8. Coda: Metaphor, magic and making meanings.- 9. Conclusion.
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- 森下千里/Natural



