ゲームが描く歴史<br>Virtual History : How Videogames Portray the Past

個数:1
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  • 電子書籍
  • ポイントキャンペーン

ゲームが描く歴史
Virtual History : How Videogames Portray the Past

  • 著者名:Wainwright, A. Martin
  • 価格 ¥9,055 (本体¥8,232)
  • Routledge(2019/06/28発売)
  • 春うらら!Kinoppy 電子書籍・電子洋書 全点ポイント30倍キャンペーン(~3/15)
  • ポイント 2,460pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781138069091
  • eISBN:9781351653374

ファイル: /

Description

Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history.

The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective.

Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames.

Table of Contents

Introduction: History in the Videogame Age 1: Historians, Consumers, and the Videogame Industry 2: Theme and Mechanics 3: Contingency and Determinism 4: Economics and Resource Management 5: Ecology and Environment 6: Culture and Ethnicity 7: Gender 8: Violence and Oppression Conclusion: The Future of the Virtual Past

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