Foundations in Sound Design for Interactive Media : A Multidisciplinary Approach

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  • 電子書籍

Foundations in Sound Design for Interactive Media : A Multidisciplinary Approach

  • 著者名:Filimowicz, Michael (EDT)
  • 価格 ¥10,535 (本体¥9,578)
  • Routledge(2019/06/21発売)
  • ポイント 95pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781138093942
  • eISBN:9781351603850

ファイル: /

Description

This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design.

The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms.

The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

Table of Contents

Series Preface - Michael Filimowicz

Volume Introduction - Michael Filimowicz

1 Cinematic Sound Design for Players - Tom A. Garner

2 Aleatory Acoustics, Mechanics and Aesthetics: Game Sound Design With Audio Controllers and Their Interfaces - Sheldon Schiffer

3 Designing Game Audio Based on Avatar-Centred Subjectivity - Jonathan Weinel, Stuart Cunningham

4 Presence and Biofeedback in First-Person Perspective Computer Games: The Potential of Sound - Mark Grimshaw-Aagaard

5 Composed to Experience: The Cognitive Psychology of Interactive Music for Video Games - Hans-Peter Gasselseder

6 Interfaces for Sound Installation - Greg Corness, Kristin Carlson, Prophecy Sun

7 Sound Spatialization - Enda Bates, Brian Bridges, Adam Melvin

8 Thinking sound-motion objects - Rolf Inge Godøy

9 Climb! – a Composition Case Study: Actualising and Replicating Virtual Spaces in Classical Music Composition and Performance - Maria Kallionpää, Hans-Peter Gasselseder

10 Interactive Music on the Web - Sang Won Lee, Benjamin Taylor, Georg Essl

11 Auditory Cue Design - David McGookin

12 Soundscape Generation Systems - Miles Thorogood

13 Sound Effect Synthesis - David Moffat, Rod Selfridge, Joshua D. Reiss

14 Audio Augmented Reality For Interactive Soundwalks, Sound Art and Music Delivery - Dafna Naphtali, Richard Rodkin

15 Soundscape Online Databases State of the Art and Challenges - Miles Thorogood, Phiippe Pasquier

Index