Reverse Design : Final Fantasy VI

個数:1
紙書籍版価格
¥15,090
  • 電子書籍

Reverse Design : Final Fantasy VI

  • 著者名:Holleman, Patrick
  • 価格 ¥11,116 (本体¥10,106)
  • CRC Press(2018/09/03発売)
  • ポイント 101pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781138323964
  • eISBN:9780429834431

ファイル: /

Description

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:

  1. How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game’s production
  2. How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth
  3. How the systems were designed to allow the player to use any combination of characters with equal levels of success

 

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Final Fantasy VI how it came to be, how it diverges sharply from the class-based design ideas of older RPGs, and what systems in uses to replace those old ideas
  • Extensive collections of data and data visualizations explaining how Final Fantasy VI’s systems work, how those systems evolve across the course of the game, and how the overall game systems were designed to be balanced easily

    Table of Contents

    Chapter 1 When Narrative Has to Fit the Design

    Chapter 2 Examining the Balance of Plot, Exploration and Combat

    Chapter 3 Characters and the Music that Explains Them

    Chapter 4 The Sociology of the NPC World

    Chapter 5 Levels, Stats and Gear

    Chapter 6 Dungeons, Durability and Difficulty

    Chapter 7 Conclusion

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