ビデオゲームのメディア論<br>Video Games : A Medium That Demands Our Attention

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ビデオゲームのメディア論
Video Games : A Medium That Demands Our Attention

  • 著者名:Bowman, Nicholas David (EDT)
  • 価格 ¥9,232 (本体¥8,393)
  • Routledge(2018/07/16発売)
  • 紅葉きらめく!Kinoppy 電子書籍・電子洋書 全点ポイント25倍キャンペーン(~11/24)
  • ポイント 2,075pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9780815376897
  • eISBN:9781351235242

ファイル: /

Description

This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.

Table of Contents

Table of Contents

Introduction

  1. The Demanding Nature of Video Game Play by Nicholas D. Bowman
  2. Video Games and Cognitive Skills by C. Shawn Green
  3. The Role of Engagement in Facilitating Game-Based Persuasion by Brett Sherrick
  4. Research on the Emotions Caused by Video Games Demands Integration by Matthew Grizzard and C. Joseph Francemone
  5. Gaming Is Awesome! A Theoretical Model on Cognitive Demands and the Elicitation of Awe during Video Game Play by Danile Possler, Christoph Klimmt and Arthur A. Raney
  6. Behavioral Demands as Behavioral Affordances in Video Games by Allison Eden, David R. Ewoldsen, Joomi Lee, and David Beyea
  7. Applying Psychological Theory to In-Game Moral Behaviors Through the Development of a Purpose-Made Game by Sarah E. Hodge, John McAlaney, Christos Gatzidis, Eike Falk Anderson, Davide Melacca, and Jacqui Taylor
  8. A Communication Model of Social Demands in Video Games by Jorge Peña
  9. Tandem Play: Theorizing Sociality in Single Player Gameplay by Mia Consalvo, Jason Begy, Sarah Christina Ganzon, and Rainforest Scully-Blaker
  10. Social Demand in Video Games and the Synchronization Theory of Flow by Kevin Kryston, Eric Novotny, Ralf Schmälzle, and Ron Tamborini
  11. Explicating the Electricity of eSports: Motivations for Play and Consumption by Kenon A. Brown, Andrew C. Billings, Melvin Lewis, and Kimberly Bissell
  12. Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture by John A. Velez, Melissa R. Gotlieb, Geoffrey Graybeal, Alan Abitbol, and Jonathan A. Villarreal
  13. Development of the Video Game Demand Scale by Nicholas David Bowman, Joseph Wasserman, and Jaime Banks

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