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Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.
Table of Contents
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- 電子書籍
- 暴君の専属教師になります【タテヨミ】第…
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- 電子書籍
- 阿部くんに狙われてます ベツフレプチ(…
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- 君がブルーバード(1) フラワーコミッ…
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- 電子書籍
- Sister【分冊版】section.…
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- 電子書籍
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