Aesthetic 3D Lighting : History, Theory, and Application

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¥11,437
  • 電子書籍
  • ポイントキャンペーン

Aesthetic 3D Lighting : History, Theory, and Application

  • 著者名:Lanier, Lee
  • 価格 ¥9,639 (本体¥8,763)
  • Routledge(2018/03/05発売)
  • GW前半スタート!Kinoppy 電子書籍・電子洋書 全点ポイント30倍キャンペーン(~4/29)
  • ポイント 2,610pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781138737570
  • eISBN:9781351733649

ファイル: /

Description

Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation.

In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts, film, photography, and 3D animation. He discusses the use of light color, light location and direction, and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software-agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya.

An accompanying eResource (www.routledge.com/9781138737570) features 3D model files, scene files, and texture bitmaps, allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs.

The lighting techniques covered in this book include:

  • History of lighting as used in the fine arts
  • The scientific mechanisms of light
  • Light types and light application in 3D programs
  • Light qualities including shadows variations
  • Basic and advanced 3D lighting approaches
  • 1-, 2-, 3-point, naturalistic, and stylistic lighting techniques
  • Replication of real-world lighting scenarios and locations
  • Overview of advanced 3D lighting and rendering systems

Table of Contents

Introduction

Chapter 1: The Importance of Light and Lighting

Chapter 2: The History of Lighting in the Arts

Chapter 3: Lighting in 3D

Chapter 4: Emulating Specific Light Sources

Chapter 5: Working with PBR Systems

Chapter 6: Reproducing Locations and Lighting Characters

Chapter 7: Designing Stylistic Lighting

Case Study 1: Copying a Renaissance Still Life

Case Study 2: Lighting a Complex Night Interior

Case Study 3: Lighting an Animated Animal Character

Epilogue: The Future of 3D Lighting

Appendix: Visual Lighting Glossary

Appendix: Common Question Index

Index