Beginning iPhone Development with Swift 3〈3rd ed.〉 : Exploring the iOS SDK(3)

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¥9,880
  • 電子書籍
  • ポイントキャンペーン

Beginning iPhone Development with Swift 3〈3rd ed.〉 : Exploring the iOS SDK(3)

  • 著者名:Maskrey, Molly/Topley, Kim/Mark, David/Olsson, Fredrik/LAMARCHE, JEFF
  • 価格 ¥8,093 (本体¥7,358)
  • Apress(2016/11/17発売)
  • 春分の日の三連休!Kinoppy 電子書籍・電子洋書 全点ポイント30倍キャンペーン(~3/22)
  • ポイント 2,190pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781484222225
  • eISBN:9781484222232

ファイル: /

Description

Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application.

Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders.

Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existingtools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!

What You Will Learn

  • Develop your own bestselling iPhone and iPad apps
  • Utilize Swift playgrounds
  • Display data in Table Views
  • Draw to the screen using Core Graphics
  • Use iOS sensor capabilities to map your world
  • Get your app to work with iCloud and more

  • Who This Book is For

    Anyone who wants to start developing for iPhone and iPad.

    Table of Contents

    Chapter 1: Getting to Know the iOS Landscape.- Chapter 2: Writing Our First App.- Chapter 3: Handling Basic User Interactions.- Chapter 4: Adding Intermediate Level User Interactions.- Chapter 5: Working With Device Rotations.- Chapter 6: Creating A Multiview Application.- Chapter 7: Using Tab Bars and Pickers.- Chapter 8: Introducing to Table Views.- Chapter 9: Adding Navigation Controllers to Table Views.- Chapter 10: Collection Views.- Chapter 11: Split Views and Popovers for iPad Apps.- Chapter 12: App Customization With Settings and Defaults.- Chapter 13: Saving data Between App Launches.- Chapter 14: Documents and iCloud.- Chapter 15: Multithreaded Programming Using Grand Central Dispatch.- Chapter 16: Graphics and Drawing.- Chapter 17: Simple Games With Sprite Kit.- Chapter 18: Taps, Touches, and Gestures.- Chapter 19: Determining Location.- Chapter 20: Device Orientation and Motion .- Chapter 21: Using the Camera and Accessing Photos.- Chapter 22: Translating Apps Using Localization.- Chapter 23: Appendix: An Introduction to Swift.

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