Description
The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.
Table of Contents
About this Book
About the Author
Chapter 1- Introduction
Chapter 2 – General Portfolio theory and application
Chapter 3 – Animator
Chapter 4 – Character Artist
Chapter 5 – Concept Artist
Chapter 6 – Environment Artist
Chapter 7 – Technical Artist
Chapter 8– User Interface Artist
Chapter 9 – Visual Effects Artist
Chapter 10 – Application and Interviewing
Chapter 11 – The Job and Career Growth