教育・評価のためのゲームとシミュレーションの利用<br>Using Games and Simulations for Teaching and Assessment : Key Issues

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教育・評価のためのゲームとシミュレーションの利用
Using Games and Simulations for Teaching and Assessment : Key Issues

  • 言語:ENG
  • ISBN:9780415737876
  • eISBN:9781317814665

ファイル: /

Description

  • Incorporates several innovative and increasingly popular subject areas, including the gamification of education, assessment, and STEM subjects
  • Combines research and authorship from both civilian and military worlds as well as interdisciplinary fields
  • Rigorously defines and analyzes the criteria of selecting, designing, implementing, and evaluating emerging educational technologies while offering implications for future use

Table of Contents

List of Contributors

Preface by Harold F. O’Neil, Eva L. Baker, and Ray S. Perez

Section 1: Theory/Framework/Context

Chapter 1: A Framework to Create Effective Learning Games and Simulations by Eva L. Baker and Girlie C. Delacruz

Chapter 2: Computational Issues in Modeling User Behavior in Serious Games by Markus R. Iseli and Rajesh Jha

Chapter 3: A Framework for Validating 21st Century Assessment Tools by Roy Stripling, John J. Lee, and Joseph V. Cohn

Chapter 4: Intelligent Tutoring Systems, Serious Games, and the Generalized Intelligent by Arthur C. Graesser, Xiangen Hu, Benjamin D. Nye, and Robert A. Sottilare

Section 2: Assessment

Chapter 5: Using Crowdsourcing as a Formative Evaluation Technique for Game Icons by Ayesha Madni, Gregory K. W. K. Chung, Eva L. Baker, and Noelle C. Griffin

Chapter 6: Lessons Learned From Intelligent Tutoring Research for Simulation by Ray S. Perez, Anna Skinner, and Paul Chatelier

Chapter 7: Measuring Learning in Simulations and Games by Allen Munro

Chapter 8: The Role of Neurobiology in Teaching and Assessing Games by Ray S. Perez, Jason Ralph, and James Niehaus

Section 3: Cognitive/Motivational Issues

Chapter 9: Role of Metacognition in STEM Games and Simulations by Richard E. Mayer

Chapter 10: The Role of Motivation, Affect, and Engagement in Simulation/Game Environments: A Proposed Model by Robert Rueda, Harold F. O’Neil, and Elena Son

Chapter 11: Can Games Facilitate Access to College? By Zoë B. Corwin, Robert W. Danielson, Gisele Ragusa, and William G. Tierney

Section 4: Psychometric Issues

Chapter 12: Inference in Game-Based Assessment by Kristen E. DiCerbo, Robert J. Mislevy, and John T. Behrens

Chapter 13: On the Role of Multilevel Item Response Models in Multisite Evaluation Studies for Serious Games by Li Cai, Kilchan Choi, and Megan Kuhfeld

Index

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