ビデオゲームと創造性<br>Video Games and Creativity

個数:1
紙書籍版価格
¥16,672
  • 電子書籍
  • ポイントキャンペーン

ビデオゲームと創造性
Video Games and Creativity

  • 著者名:Green, Garo (EDT)/Kaufman, James C. (EDT)
  • 価格 ¥11,550 (本体¥10,500)
  • Academic Press(2015/08/03発売)
  • 春うらら!Kinoppy 電子書籍・電子洋書 全点ポイント30倍キャンペーン(~3/15)
  • ポイント 3,150pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9780128014622
  • eISBN:9780128017050

ファイル: /

Description

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.  Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.  It answers such questions as:- Can video games be used to develop or enhance creativity?- Is there a place for video games in the classroom?- What types of creativity are needed to develop video games?While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system.  The research and development of game-based learning has revealed the power of using games to teach and promote learning.  In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.- Summarizes research relating to creativity and video games- Incorporates creativity research on both game design and game play- Discusses physical design, game mechanics, coding, and more- Investigates how video games may encourage creative problem solving- Highlights applications of video games for educational purposes

Table of Contents

AcknowledgementsVideo Games and Creativity: An IntroductionPart 1: Creativity and Video Game PlayChapter 1 - Video Games and CreativityLinda A. Jackson and Alex I. GamesChapter 2 - The Impact of Video Game Play on Human (and Orc) CreativityNicholas D. Bowman, Rachel Kowert, and Christopher J. FergusonChapter 3 - Video Games and Malevolent Creativity: Does One Thing Lead to Another?David H. CropleyChapter 4 - Problem Solving Through "Cheating" in Video GamesKarla R. Hamlen and Fran C. BlumbergChapter 5 - Opportunities and Challenges in Assessing and Supporting Creativity in Video GamesYoon J. Kim and Valerie J. ShuteChapter 6 - Content, Collaboration and Creativity in Virtual WorldsThomas B. WardPart 2: Creativity and Video Games in EducationChapter 7 - Teaching Creativity: Theoretical Models and ApplicationsJorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis, & Douglas A. GentileChapter 8 - Teachers Designing Learning Games: Impact on CreativityFrederique Frossard, Anna Trifonova, and Mario BarajasChapter 9 - Cognitive Brain Training, Video Games, and CreativityOshin Vartanian and Erin L. BeattyChapter 10 - Game Narrative, Interactive Fiction, and Storytelling: Creating a "Time for Telling" in the ClassroomMichael F. Young, Stephen T. Slota, Roger Travis, and Beomykyu ChoiPart 3: Creativity and Video Game DevelopmentChapter 11 - Creating Code Creatively - Automated Discovery of Game Mechanics Through Code GenerationMichael CookChapter 12 - Patented Creativity: Reflecting on Videogame PatentsCasey O'DonnellChapter 13 - Tension and Opportunity: Creativity in the Video Gaming MediumGrant TavinorChapter 14 - Creative Interactivity: Customizing and Creating Game ContentKatharina-Maria Behr, Richard Huskey, and Rene Weber

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