Play, Performance, and Identity : How Institutions Structure Ludic Spaces

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Play, Performance, and Identity : How Institutions Structure Ludic Spaces

  • 著者名:Omasta, Matt (EDT)/Chappell, Drew (EDT)
  • 価格 ¥9,633 (本体¥8,758)
  • Routledge(2015/02/11発売)
  • 春分の日の三連休!Kinoppy 電子書籍・電子洋書 全点ポイント30倍キャンペーン(~3/22)
  • ポイント 2,610pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9781138016774
  • eISBN:9781317703235

ファイル: /

Description

Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them.

This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Each chapter explores diverse sites of play. From theme parks to comic conventions to massively-multiplayer online games, they probe what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.

Table of Contents

1. Introduction: Play Matters Matt Omasta & Drew Chappell  2. Warriors, Wizards, and Clerics: Heroric Identify Construction in Live Action Role Playing Games Dani Snyder-Young  3. Homo Ludens and the Sharks: Structuring Alternative Realities while Shark Cage Diving in South Africa Michael Schwartz  4. Playfully Empowering: Stunt Runners and Momentary Performance Terry Brino-Dean  5. The Future of Family Play at Epcot John Newman  6. Mormons Think They Should Dance Megan Sanborn Jones  7. All the Dungeon's a Stage: The Lived Experiences of Commercial BDSM Players Danielle Szlawieniec-Haw  8. Cheering is Tied to Eating: Consumption and Excess in Immersive, Role-Specific Dinner Theatre Spaces Drew Chappell  9. Becoming Batman: Cosplay, Performance, and Ludic Transformation at Comic-Con Kane Anderson  10. Plaza Indonesia: Performing Modernity in a Shopping Mall Jennifer Goodlander  11. Britpicking as Cultural Policing in Fanfiction Erin Horáková  12. Dramatic Manipulations: Conflict, Empathy, and Identity in World of Warcraft Kimi Johnson  13. Afterword: Who are You? Matt Omasta & Drew Chappell

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