Description
Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.
Table of Contents
A guided tour of the game/simulation/case-study field; some general educational features of games and simulations; choosing and using games and simulations - some basic guidelines; using games and simulations with nursery classes; using games and simulations with early-primary pupils; using games and simulations with upper-primary/lower-secondary pupils; using games and simulations with older secondary pupils; designing your own exercises - the top-down approach; designing your own exercises - the bottom-up approach; involving your pupils in the design process.
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