Description
In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model.
In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.
Table of Contents
INTRODUCTION
WHAT IS TRANSMEDIA?
COMICS: THE CREATION & EVOLUTION OF A MEDIUM
. The Pre-Golden Age
. The Golden Age (1938-1956)
. The Silver Age (1956-1970)
. The Bronze Age: (1970 - 1985)
. The Future
CONVERGENCE: BRINGING IT ALL TOGETHER
. Mythologies, shared continuities, and story exploration
. Integration of Comics into Your Storyworld
. Fan immersion & fan culture - how do comics grab their fans? What is it about them that creates such a following?
CONCLUSION



