Tradigital 3ds Max : A CG Animator's Guide to Applying the Classical Principles of Animation

個数:1
紙書籍版価格
¥14,720
  • 電子書籍
  • ポイントキャンペーン

Tradigital 3ds Max : A CG Animator's Guide to Applying the Classical Principles of Animation

  • 著者名:Lapidus, Richard
  • 価格 ¥11,664 (本体¥10,604)
  • Routledge(2012/11/12発売)
  • 冬の読書を楽しもう!Kinoppy 電子書籍・電子洋書 全点ポイント25倍キャンペーン(~1/25)
  • ポイント 2,650pt (実際に付与されるポイントはご注文内容確認画面でご確認下さい)
  • 言語:ENG
  • ISBN:9780240817309
  • eISBN:9781136126857

ファイル: /

Description

Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging. Features a robust companion website that includes demonstrations, project files, links to further resources, available at https://routledgetextbooks.com/textbooks/_author/lapidus-9780240817309/resources.php

Table of Contents

Chapter 1 Introduction to the Interface and Seeing Animation in a New Way, Richard Lapidus; Chapter 2 Working with Keys and the Dope Sheet, Richard Lapidus; Chapter 3 How Do Living Objects Really Move?, Richard Lapidus; Chapter 4 Deforming Objects on Motion and Relative to Other Objects, Richard Lapidus; Chapter 5 Straightforward Animation with a Bones IK Rig, Richard Lapidus; Chapter 6 Using Ragdoll with Biped, Richard Lapidus; Chapter 7 Use of Overlapping Action, Weight, and Drag, Richard Lapidus; Chapter 8 Indications of Speed and Directing Attention, Richard Lapidus; Chapter 9 Freeform Animation, Richard Lapidus; Chapter 10 Deforming Objects with Bones—Skinning, Envelopes, and Vertex Weighting, Chris Tedin; Chapter 11 Camera as an Integral Part of the Scene, Richard Lapidus; Chapter 12 Head and Eye Animation, Chris Tedin; Chapter 13 Secondary Motion and Breaking Joints, Chris Tedin; Chapter 14 Animating with the Morph Modifier, Lapidus Richard; Chapter 15 Tricks for Automating Motion and Controlling Timing, Richard Lapidus; Chapter 16 Animated Visibility, Richard Lapidus;

最近チェックした商品