Description
Managing a software development project is a complex process. There are lots of deliverables to produce, standards and procedures to observe, plans and budgets to meet, and different people to manage. Project management doesn't just start and end with designing and building the system. Once you've specified, designed and built (or bought) the system it still needs to be properly tested, documented and settled into the live environment. This can seem like a maze to the inexperienced project manager, or even to the experienced project manager unused to a particular environment.
A Hacker's Guide to Project Management acts as a guide through this maze. It's aimed specifically at those managing a project or leading a team for the first time, but it will also help more experienced managers who are either new to software development, or dealing with a new part of the software life-cycle.
This book:
The book will also be useful to designers and architects, describing important design techniques, and discussing the important discipline of Software Architecture.
This new edition:
Table of Contents
Chapter 1 Introduction; Chapter 2 Success and Failure; Chapter 3 The Art of Project Management; Chapter 4 The Development Life-Cycle; Chapter 5 Structuring the Development; Chapter 6 Planning and Estimating; Chapter 7 The Strategy; Chapter 8 Analysis; Chapter 9 Procurement — Buying It In; Chapter 10 Architecture and Design; Chapter 11 Build, Document and Test; Chapter 12 The Transition Into Use; Chapter 13 Production and Maintenance; Chapter 14 Success!; Chapter 15 Further ReadingIndex;
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