Going Multiplayer : A Complete Guide: From Design to Post-release

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Going Multiplayer : A Complete Guide: From Design to Post-release

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 218 p.
  • 言語 ENG
  • 商品コード 9798868820304
  • DDC分類 794.8151

Description

Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!

Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles.

Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game Ariokan as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content.

You Will Learn

·         What pieces you need to build to have a globally accessible multiplayer experience and how they work

·         How communication and synchronization work in a multiplayer game and how to design around that

·         The different types of monetization strategies that you can implement to generate revenue from your game

·        

Chapter 1: Why is it so hard to make a multiplayer game?.- Chapter 2: How the internet works.- Chapter 3: Developing a multiplayer game.- Chapter 4: Going global.- Chapter 5: Monetization.- Chapter 6: Optimizing your multiplayer game.- Chapter 7: Common multiplayer features.- Chapter 8: User generated content.

Paolo Abela is an Italian studio founder, game developer, and consultant specialized in multiplayer games. Since 2013, he has run multiple studios and worked hands-on on multiplayer games at scale such as Ariokan, Overknights, and Eggscape . He also helps Indie and AA teams make and ship multiplayer games and likes to spread knowledge through conference talks and LinkedIn posts for those who come after.


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